Computing Makes the “Man”: Programmer Creativity and the Platform Technology of the Atari Video Computer System
نویسندگان
چکیده
Some of the cultural and technical forces that influenced the creation of the “man” (the player-controlled element) in two early home video games, Pitfall! and Yars’ Revenge, are discussed. We find that the specific nature of the Atari Video Computer System (also known as the Atari VCS and Atari 2600) as a computing platform enables and constrains what can be done on the system, and that it also encourages and discourages certain types of creative work. For these reasons, understanding the platform is essential to understanding the development of games on this influential system and, by extension, the early history of video games.
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